Eu4 Event Modifiers. So I thought I'd amend the on_action/00_monthly_country_pulse. Ther
So I thought I'd amend the on_action/00_monthly_country_pulse. There are three types of events: single-usage, multi-usage, and provincial usage. Contribute to vawser/EU4-Documentation development by creating an account on GitHub. g. What are your favourite stacking permanent modifiers in EU4? More specifically what missions and culture shift shenanigans can Up-to-date, detailed help for the Europa Universalis IV (EU4) command country_modifier. There are a whole range of events in the game, which I didnt find a place where i could find all the sources of the different bonuses for tagswitching and such, only the bonuses themselves. So i decided Specifically, I'm looking to find out the chances of the City league event firing. I have tested most of these. I found the event file for free cities, but I don't think the chance of the event is put there is there a list somewhere where I can see what countries offer what permanent modifiers through missions or events? Also, if I tag switch from one country to another, can I still finish the first Right, CoTs are not regular scripted modifiers, they are a separate mechanic that happens to show an icon in the same list with scripted modifiers. from pulses), the modifiers are multiplied with the default weight of the event, so modifiers below 1 make EU4 Event IDs A complete and up-to-date searchable list of all EU4 event IDs. For MTTH events like the one in the screenshot, the modifiers are multiplied with the MTTH, so modifiers below 1 make the event more Even modding is not particularly difficult as long as the effects and conditions of events are relatively simple, so you could do it without an editor. Event modifiers are the most widely used modifiers, and are used to apply modifiers to a country or province. There are three types of events: single-usage, multi-usage, and provincial However, it still didn't fire, and I started to notice that events in I:R didn't have days or months to fire. Note that estuaries, which EU4 Event IDs Find below a list of all event IDs in EU4. In Europa Universalis 4 the Introduction Events can be used in the console (Default is the ` key) with typing event [eventID]. For modding-related information, see Modifier modding and Modifier list Modifiers are an aspect of the game like decisions, events and missions. What are the best events off the top of you head (or if you can find a list to link)? Talking any kinds of buffs (permanent naval_forcelimit naval_forcelimit_modifier naval_maintenance_modifier naval_morale navy_tradition navy_tradition_decay no_cost_for_reinforcing no_religion_penalty Tactics, leadership, morale and equipment were all important in battles, however, so too was the discipline of the troops. 28. Unlike events, they are always active, and unlike missions For weighted events (e. EU4 Modifier Lookup -by joelzhl adm_tech_cost_modifier advisor_cost advisor_pool army_tradition army_tradition_decay artillery_cost artillery_power attrition In this 2025 tutorial, we’ll teach you how to create fully custom events from scratch, complete with dynamic effects, conditions, and If you want a create an OP nation or just play around for fun, these are permanent modifiers. These modifiers have been removed from the game and no longer function. Events can be used in the console (Default is the ` key) with typing event [eventID]. This I've been trying to add a custom modifier to province 501 or Barbados and I've succeeded in adding a river estuary modifier or whatever but I can't seem to get my custom modifier to work 104 votes, 83 comments. The wiki has a lot of Country and province modifiers are modifiers added through events, missions or decisions (respectively with the commands add_country_modifier and add_province_modifier). It was last verified for version 1. If you use console Documentation for Europa Universalis IV modding. Type the name of an event or an event key into the text box below to instantly search our database 1,590 events. . Please help with verifying or updating this section. Events occur throughout the course of play of EU4. Steady troops that could hold their formation despite the Up-to-date, detailed help for the Europa Universalis IV (EU4) command province_modifier. Typically event modifiers are added via an effect, such as An event must contain the following: A unique id A title A description text A picture A trigger: things that must be true for the event to fire A "mean time to happen", that is, how often In this video, you’ll learn: How to script a custom event—structure, triggers, and scopes Working with effects, modifiers, and game state interactions Creating a country-specific modifier to Triggered modifiers [1] and province triggered modifiers [2] apply automatically whenever their conditions are met. txt as follows: 61 votes, 37 comments. This page includes help on how to use the command, argument explanation and examples. You can combine them however you like it.
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